//
// Created by zerax on 2020/10/26.
//

#pragma once

#include <glad/glad.h>
#include <utils.hh>
#include <vertex_array.hh>
#include <texture.hh>
#include <memory>

class Sprite {
public:
    Sprite();
    DELETE_COPY(Sprite);

private:
    VertexArray vao;
    std::shared_ptr<Texture> texture;
};
